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Showing posts with the label environmental storytelling

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Choose Your Own Adventure Retrospective: The Curse of Batterslea Hall by Richard Brightfield

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The Curse of Batterslea Hall  was always my favourite CYOA book – it was also, for reasons I'll get into, one of the more unusual ones. It sparked my later love of adventure games and inspired some of my sketchy early attempts at creative writing (including a thinly veiled recreation on 90s 'edutainment' program Storybook Weaver ). It also deepened my devastation when I returned home one fateful school night to discover my mum had donated my extensive CYOA collection – precious gems tremblingly unearthed from the dusty Mills and Boon-straining shelves of my local Scope – back to charity. Around twenty years later, and I took the obvious next step for a mildly lockdown-crazed 90s kid squinting down the barrel of their thirties: sourced a copy inflated by just four times the original cover price through eBay. But was it worth it, and does it still hold up? Dust off your bootcut jeans and fire up your Walkman – it's adventurin' time, 90s* style... The premise Battersl...

My Recommendations for Cosy, Story-Rich PC Adventure Games (Non-Gamer Friendly)

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Whether you're new to gaming or just hankering after something to lose yourself in that isn't weighed down by complicated mechanics or repetitive grindfests, I've got the perfect list of adventure games for you. Crucially, these won't send your blood pressure soaring with jump scares or game over screens (just good old-fashioned emotional trauma). Many can even be – and are compelling enough to be – completed in just a few sittings (or even just one). And, as much as I love the classic adventure games, I've opted for more modern titles where you're unlikely to be stumped for months on end by mind-bending moon logic puzzles involving, say, having to craft a fake moustache disguise using cat hair, maple syrup and the last shreds of your sanity.  Night in the Woods At first glance, I wasn't sure how I felt about this game's quirky art style featuring cartoonish anthropomorphised characters, but as soon as I started playing it, any misgivings quickly dissip...

The Vanishing of Ethan Carter (Redux) Review: A Very Human Horror Adventure Game

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I came into this gaming experience without really knowing what to expect. Despite never having heard of the horror adventure title from indie games studio The Astronauts before, I bought it during a Steam sale without viewing much more than the description and a brief trailer. As someone who likes to research games in depth before committing to a purchase (and as a notorious 'fraidy cat), this was an unusual move for me. Certain key phrases really sold it to me on the store page: 'immersive storytelling'; 'inspired by the weird fiction from the early twentieth century'; 'atmosphere, mood, and the essential humanity of our characters'. Sometimes, when it's right, you just know. I wasn't disappointed.

Gone Home Game Review: A House is Not a Home

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Version reviewed: PC (also available on Mac and Linux) Available from: Steam or www.GoneHomeGame.com How well do you really know the people closest to you? When Kaitlin Greenbriar returns home from a gap year in Europe to find her entire family gone, it’s up to her to uncover the secrets that didn’t make it into those long-distance letters. Picking up the threads of her family’s lives, the player must explore the colossal house they have since moved into, examining letters, newspaper clippings and, if one so chooses, the hundred thousand other details that make up a life. If it’s the people, and not the house, that make a home, then this game shows how each individual has inhabited every room with their cares, uncertainties and basic humanity. From hastily scrawled notes passed between friends during class, to adult magazines buried under work documents, Gone Home is teeming with meticulously authentic details of family life that the player is at liberty to snoop through, tu...