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Choose Your Own Adventure Retrospective: The Curse of Batterslea Hall by Richard Brightfield

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The Curse of Batterslea Hall  was always my favourite CYOA book – it was also, for reasons I'll get into, one of the more unusual ones. It sparked my later love of adventure games and inspired some of my sketchy early attempts at creative writing (including a thinly veiled recreation on 90s 'edutainment' program Storybook Weaver ). It also deepened my devastation when I returned home one fateful school night to discover my mum had donated my extensive CYOA collection – precious gems tremblingly unearthed from the dusty Mills and Boon-straining shelves of my local Scope – back to charity. Around twenty years later, and I took the obvious next step for a mildly lockdown-crazed 90s kid squinting down the barrel of their thirties: sourced a copy inflated by just four times the original cover price through eBay. But was it worth it, and does it still hold up? Dust off your bootcut jeans and fire up your Walkman – it's adventurin' time, 90s* style... The premise Battersl...

On Feeling Like a Fraud and the Harsh Inner Critic

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I recently read an article about "imposter syndrome" and recognized myself within it. Imposter syndrome is basically the feeling of being inadequate, in spite of evidence of high achievement; it leaves people afraid that they will be "found out" and exposed as frauds in their field. I've felt this way...

My Pick of Video Game Titles that Elevated the Medium to an Art Form

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'As artistic as a video game' isn’t a phrase that gets bandied around often. While perceptions are gradually changing, video games have long been associated with degenerate teenagers mashing buttons to effect a mysterious 'pew pew' sound. News and media outlets almost unanimously condemn them as being at the root of all youth violence, and the parents who purchase mature-rated games for their sprogs seem to think of them as little more than sophisticated toys. Video games as art might be a divisive subject – if only because the concept of what a video game should be and do is such a limited one in the first place. Besides. What is art, if not the search for meaning in the abstract? Or something. The following 'game changers' are just a few of a growing number whose interaction design, storytelling and musical direction make a compelling case for video games as a legitimate art form. Machinarium

'Your Trial Period is for Life': WhatCulture and the Culture of Artist Exploitation

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I've just excised a venomous influence from my life. And, as a dedicated yet chronically suffering writer with "little or no money in my purse", I would like to take this opportunity to post a sobering caution to all those who live by the pen. I've been writing on topics that inspire me for a long time. I've rarely had the pleasure of being paid to do so; it's simply such a vital part of my being that it would be unthinkable not to. When it comes to writing for money, however, I've had to resign myself to the reality that my options are limited; I have successfully pursued careers in both journalism and copywriting, and have personally found both to be soul-sappingly dissatisfying. Reporting the facts and representing a client's brand left little room for my own voice and creativity. When I found an advert on TotalJobs for a fully paid content producer position for a successful entertainment website, therefore, I was intrigued. WhatCulture were...

Greetings, Friend

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Starting a story could well be the most difficult part of the creative writing process of all. A blank page can be terrifying in its openness; words feverishly penned at 4am in a seeming revelation can result in the writer's equivalent to morning-after remorse. When I set about writing my first blog post, I had a strange impulse to begin as my primary school English teachers told me I should never, under any circumstances, open a story. 'Hi, my name is Sarah', 'Hey, kids, you wanna hear a story?', or perhaps even ' It was a dark and stormy night '  –  you know  –  to set the scene.