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Showing posts from June, 2018

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Choose Your Own Adventure Retrospective: The Curse of Batterslea Hall by Richard Brightfield

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The Curse of Batterslea Hall  was always my favourite CYOA book – it was also, for reasons I'll get into, one of the more unusual ones. It sparked my later love of adventure games and inspired some of my sketchy early attempts at creative writing (including a thinly veiled recreation on 90s 'edutainment' program Storybook Weaver ). It also deepened my devastation when I returned home one fateful school night to discover my mum had donated my extensive CYOA collection – precious gems tremblingly unearthed from the dusty Mills and Boon-straining shelves of my local Scope – back to charity. Around twenty years later, and I took the obvious next step for a mildly lockdown-crazed 90s kid squinting down the barrel of their thirties: sourced a copy inflated by just four times the original cover price through eBay. But was it worth it, and does it still hold up? Dust off your bootcut jeans and fire up your Walkman – it's adventurin' time, 90s* style... The premise Battersl

Cognition: An Erica Reed Thriller Game Review: Brimming with Unrealised Potential

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Touted as the spiritual successor to Gabriel Knight , I really wanted to love this. An intriguing murder mystery/supernatural crossover setup, a strong female lead and Jane Jensen as a story consultant; this has a lot going for it. However, I never really felt that this had the heart that some of the best adventure games have, such as the Gabriel Knight and Blackwell series. You're plunged into the action from the get-go, but I missed those quieter, reflective moments that give more insight into the characters through idle chit-chat, relationship building and even the protagonist's home space. You never visit Erica's home (the closest thing is her work desk  –  this tells you something about her, but nothing particularly meaningful) or learn much about her outside of her job/predicament. The other characters are similarly sketchily drawn. Your partner/best friend is resigned to his desk for the majority of the game, interactions with your romantic interest don't