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Showing posts from March, 2017

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Choose Your Own Adventure Retrospective: The Curse of Batterslea Hall by Richard Brightfield

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The Curse of Batterslea Hall  was always my favourite CYOA book – it was also, for reasons I'll get into, one of the more unusual ones. It sparked my later love of adventure games and inspired some of my sketchy early attempts at creative writing (including a thinly veiled recreation on 90s 'edutainment' program Storybook Weaver ). It also deepened my devastation when I returned home one fateful school night to discover my mum had donated my extensive CYOA collection – precious gems tremblingly unearthed from the dusty Mills and Boon-straining shelves of my local Scope – back to charity. Around twenty years later, and I took the obvious next step for a mildly lockdown-crazed 90s kid squinting down the barrel of their thirties: sourced a copy inflated by just four times the original cover price through eBay. But was it worth it, and does it still hold up? Dust off your bootcut jeans and fire up your Walkman – it's adventurin' time, 90s* style... The premise Battersl

Syberia II Game Review: Pretty and Ambitious but Ultimately Shallow

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This is a promising adventure title with lovely settings and visuals that have held up surprisingly well. The game has some rather charming and creative narrative touches and appealing musical moments. Visually, it evokes an impressive steampunk-style environment; in combination, these elements make for a quite immersive experience. However, at its core, the Syberia series is sadly limited; the puzzles are humdrum and unsatisfying, and there is little motivation due to a lacklustre, slow-moving plot. The protagonist, Kate, is never fully fleshed out; one of her main companions spends much of the game unconscious (her remaining ally is a largely underused automaton), while her relationships with others are primarily revealed through phone calls with disembodied (and rather stilted) voices and weak dialogue. Meanwhile, the villains of the tale are almost comical in how unthreatening they are. This is a shame, as the game is often beautiful (although I always found the design of Ka