Monday, 7 November 2016
I came into this gaming experience without really knowing what to expect. Despite never having heard of the horror adventure title from indie games studio The Astronauts before, I bought it during a Steam sale without viewing much more than the description and a brief trailer. As someone who likes to research games in depth before committing to a purchase (and as a notorious 'fraidy cat), this was an unusual move for me.
Certain key phrases really sold it to me on the store page: 'immersive storytelling'; 'inspired by the weird fiction from the early twentieth century'; 'atmosphere, mood, and the essential humanity of our characters'. Sometimes, when it's right, you just know.
I wasn't disappointed.
Labels: Adventure games, An Occurrence at Owl Creek Bridge, environmental storytelling, Gone Home, The Astronauts, The Vanishing of Ethan Carter Redux, video games, weird fiction
Sarah is a professional copy-editor from the hills of Northeast England. When not reading, playing adventure games or befriending all dogs within a 5-mile radius, she procrastinates writing her novel. You can follow more of her ramblings on Twitter at @Inky_Squiggles.