Friday, 20 September 2013
Version reviewed: PC (also available on Mac and Linux)
Available from: Steam or www.GoneHomeGame.com
How well do you really know the people closest to you? When Kaitlin Greenbriar returns home from a gap year in Europe to find her entire family gone, it’s up to her to uncover the secrets that didn’t make it into those long-distance letters.
Picking up the threads of her family’s lives, the player must explore the colossal house they have since moved into, examining letters, newspaper clippings and, if one so chooses, the hundred thousand other details that make up a life. If it’s the people, and not the house, that make a home, then this game shows how each individual has inhabited every room with their cares, uncertainties and basic humanity.
From hastily scrawled notes passed between friends during class, to adult magazines buried under work documents, Gone Home is teeming with meticulously authentic details of family life that the player is at liberty to snoop through, turning each find over to yield further hidden notes or features.
Labels: 90s culture, Adventure games, environmental storytelling, gaming, Gone Home, PC games, story exploration game, video games
Sarah is a professional copy-editor from the hills of Northeast England. When not reading, playing adventure games or befriending all dogs within a 5-mile radius, she procrastinates writing her novel. You can follow more of her ramblings on Twitter at @Inky_Squiggles.